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Procedural Content Generation
Prusinkiewicz, Przemyslaw. (1990), The Algorithmic Beauty of Plants Jouni Smed and Harri Hakonen. 2017, Algorithms and Networking for Computer Games (2nd. ed.). Wiley Publishing. Ebert, David & Musgrave [...] (2002). Texturing and Modeling: A Procedural Approach: Third Edition. Tanya X. Short and Tarn Adams. 2017. Procedural Generation in Game Design (1st. ed.). A. K. Peters, Ltd, USA. …